![]() ![]() There’s also an aspect of FG that may not be immediately apparent and that’s using it as a reference when you’re playing face-to-face. As and pointed out, there’s a lot more automation going on with FG. However, I have to say I really like how FG feels and the official 5e modules you buy are more polished and more ‘fleshed out’ than their Roll20 versions. Plus the added hassle of having to forward ports on your router in order for people to connect with you (it’s a true p2p application unlike the server based approach of Roll20) They’re currently rewriting the app in the Unity engine to include stuff like dynamic lighting but that version is still a year away (from what I’ve read) There’s no pinging or dynamic lighting like in Roll20 and no voice/video support. As such it only really runs on Windows (sure you can run in through WINE on a Mac but it’s not really the same let’s be honest) ![]() (unless your DM has the ultimate license of course)Ī big benefit for FG is that it’s a native Windows application. You’d need at least a standard license plus the PHB. you can also pay $10 a month for the ultimate license rather than buying it outright.Īs a player, it’s still expensive. The ultimate license lets even the demo users connect to you so that way, there’s no money required for those players. ![]() The standard license just lets other standard license users connect to you. the PHB, MM and the (largely unnecessary) DMG cost the same as their hardcover counterparts and then you’ve got to factor in the license on top of that. If you’re coming to it from a DM point of view. I’d definitely run/play/recommend something in future on Roll20. (the fact that it’s a web application is both a blessing and a curse at times!) there’s been some complaints about the built-in voice/video but that was easily taken care of (as we just used Discord for voice and deemed video pretty unnecessary) While the dynamic lighting sounds like a cool feature, I’ve also heard people having performance problems on lower-end systems. The pro sub also lets you import/export characters and assets between games (something that you can’t do on the free-tier) Talking of the pro sub, it gives you access to the Roll20 API which means if you’ve got any development experience, you’ll be able to do some very geeky and impressive stuff code-wise. ![]() There’s also a tablet version (but I think you need the pro sub for that) it’s a web app, it runs on Win/Mac/Linux with no problem. Roll20 has the benefit of being really accessible. I wanted to look at them from a technical point of view to see how they shape up.Īs Bazhell said, they’re both pretty equal. I’ve got a little bit of experience with both. Other than that I really can’t compare that much, but ask away if you have any questionsĮDIT: ok so I just checked a little, it seems that FG is more expensive, but has therefore more automated stuff (which I personally really don’t need, so it comes down to preference and wallet size ) Since I like running introduction games for friends (so no license) and don’t want to spend that much money, roll20 was the better choice for me. I don’t see where the programming is necessary for homebrew stuff? Maybe I just get the statement wrongĪlso some of the roll20 stuff is only accessible with a pro account (like dynamic lighting), don’t know if there are different licenses with more or less stuff for FG? Only thing I know for FG is that you need that special license as a DM if you want to play with players that don’t have a license. Personally I don’t use the macros that much, but some of my players like coding and they use them fairly often. I don’t know FG and can only speak for roll20, but roll20 also has random tables (which you can create yourself too) and some of the official D&D Books integrated (though you have to still buy them). ![]()
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